Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Adaptable pluggable multimodal input with extensible accessible soft dialogues for games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Sketched menu: a tabletop-menu technique for GUI object creation
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
A framework for adaptive game presenters with emotions and social comments
International Journal of Computer Games Technology
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We present a reusable input system for tabletop games relying on player-defined soft dialogues with touch-based input, minimizing the input device management needs of tabletop games. Dialogues are defined in XML files, including graphical appearance, hot zones, and commands posted to the game. Soft dialogues can be interactively moved on the game terrain, and support animation-based show / hide. Their implementation contact side with the game system concerns: (i) registration of the necessary handlers for commands posted by dialogues; (ii) invocation of the dialogues display function in the game rendering loop; and (iii) request for opening dialogues using logical ids.