Player-defined configurable soft dialogues: an extensible input system for tabletop games

  • Authors:
  • Anthony Savidis;Yannis Lilis

  • Affiliations:
  • Institute of Computer Science, Crete, Greece;Institute of Computer Science, Crete, Greece

  • Venue:
  • ACM International Conference on Interactive Tabletops and Surfaces
  • Year:
  • 2010

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Abstract

We present a reusable input system for tabletop games relying on player-defined soft dialogues with touch-based input, minimizing the input device management needs of tabletop games. Dialogues are defined in XML files, including graphical appearance, hot zones, and commands posted to the game. Soft dialogues can be interactively moved on the game terrain, and support animation-based show / hide. Their implementation contact side with the game system concerns: (i) registration of the necessary handlers for commands posted by dialogues; (ii) invocation of the dialogues display function in the game rendering loop; and (iii) request for opening dialogues using logical ids.