A spectral approach to nonlocal mesh editing

  • Authors:
  • Tim McGraw;Takamitsu Kawai

  • Affiliations:
  • Department of Computer Science and Electrical Engineering, West Virginia University;Department of Computer Science and Electrical Engineering, West Virginia University

  • Venue:
  • ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
  • Year:
  • 2010

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Abstract

Mesh editing is a time-consuming and error prone process when changes must be manually applied to repeated structures in the mesh. Since mesh design is a major bottleneck in the creation of computer games and animation, simplifying the process of mesh editing is an important problem. We propose a fast and accurate method for performing region matching which is based on the manifold harmonics transform. We then demonstrate this matching method in the context of nonlocal mesh editing - propagating mesh editing operations from a single source region to multiple target regions which may be arbitrarily far away. This contribution will lead to more efficient methods of mesh editing and character design.