ACM Transactions on Graphics (TOG)
Cortical dynamics of three-dimensional surface perception: binocular and half-occluded scenic images
Transactions of the Society for Computer Simulation International - Special issue: simulation methodology in transportation systems
Using elastic windows for World-Wide Web Browsing
CHI 98 Cconference Summary on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Scalable Fabric: flexible task management
Proceedings of the working conference on Advanced visual interfaces
Power tools for copying and moving: useful stuff for your desktop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving Window Switching Interfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Push-and-pull switching: window switching based on window overlapping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Current window managers are based on the use of overlapping windows, which implies the notion of a window's depth. In order to facilitate the management of windows in desktop environments, recent work has explored their grouping into layers of non-overlapping windows. In this note, we investigate the effect of three visual depth cues on the perception of the depth of such layers: luminosity, blurring and shadow. The paper reports on a controlled experiment that indicates that luminosity helps users to assess the number of layers while blurring and shadow have no effect.