Subgraphs generating algorithm for obtaining set of node-disjoint paths in terrain-based mesh graphs

  • Authors:
  • Zbigniew Tarapata;Stefan Wroclawski

  • Affiliations:
  • Military University of Technology, Cybernetics Faculty, Warsaw, Poland;Military University of Technology, Cybernetics Faculty, Warsaw, Poland

  • Venue:
  • MIG'10 Proceedings of the Third international conference on Motion in games
  • Year:
  • 2010

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Abstract

In the article an algorithm (SGDP) for solving node-disjoint shortest K paths problem in mesh graphs is presented. The mesh graph can represent e.g. a discrete terrain model in a battlefield simulation. Arcs in the graph geographically link adjacent nodes only. The algorithm is based on an iterative subgraph generating procedure inside the mesh graph (for finding a single path from among K paths single subgraph is generated iteratively) and the usage of different strategies to find (and improve) the solution. Some experimental results with a discussion of the complexity and accuracy of the algorithm are shown in detail.