Multiresolution models and algorithms of movement planning and their application for multiresolution battlefield simulation

  • Authors:
  • Zbigniew Tarapata

  • Affiliations:
  • Military University of Technology, Cybernetics Faculty, Warsaw, Poland

  • Venue:
  • ACIIDS'10 Proceedings of the Second international conference on Intelligent information and database systems: Part II
  • Year:
  • 2010

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Abstract

In the paper a branch-and-bound algorithm for solving shortest paths problem in a large-scale terrain-based grid network, especially designed for multiresolution movement planning and simulation is discussed. The new approach deals with a specific method for merging the geographically adjacent nodes (squares) and the planning path to a "merged" graph. The merging is done by using geographically adjacent squares of primary graph (thus, we obtain nodes of a "merged" graph) and calculating costs in the "merged" graph as longest (or shortest) of the shortest paths between some subsets of nodes belonging to "merged" nodes. The properties of the algorithm are discussed and proved. Moreover, some remarks on how to parallelize and apply the presented algorithm for finding multiresolution shortest paths are proposed.