Self-organization and associative memory: 3rd edition
Self-organization and associative memory: 3rd edition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
GTM: the generative topographic mapping
Neural Computation
Image graphs—a novel approach to visual data exploration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Principles for Information Visualization Spreadsheets
IEEE Computer Graphics and Applications
Non-Linear Dimensionality Reduction
Advances in Neural Information Processing Systems 5, [NIPS Conference]
Clustering Appearances of 3D Objects
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Colored visualization of shape differences between bones
CBMS'03 Proceedings of the 16th IEEE conference on Computer-based medical systems
Image distance functions for manifold learning
Image and Vision Computing
Robust Positive semidefinite L-Isomap Ensemble
Pattern Recognition Letters
Segmentation informed by manifold learning
EMMCVPR'05 Proceedings of the 5th international conference on Energy Minimization Methods in Computer Vision and Pattern Recognition
Segmenting cardiopulmonary images using manifold learning with level sets
CVBIA'05 Proceedings of the First international conference on Computer Vision for Biomedical Image Applications
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This article addresses 2-dimensional layout of high-dimensional biomedical datasets, which is useful for browsing them efficiently. We employ the Isomap technique, which is based on classical MDS (multi-dimensional scaling) but seeks to preserve the intrinsic geometry of the data, as captured in the geodesic manifold distances between all pairs of data points while classical approaches can see just the Euclidean structure. According to first two of Isomap's coordinates, the high-dimensional data points are arranged in a plane. Experimental results with images of marine creatures' shapes and 3D bone renderings are presented.