Realistic 3D facial animation using parameter-based deformation and texture remapping

  • Authors:
  • Hajime Sato;Jun Ohya;Nobuyoshi Terashima

  • Affiliations:
  • Global Information and Telecommunication Institute, Waseda University, Tokyo, Japan;Graduate School of Global Information and Telecommunication Studies, Waseda University, Tokyo, Japan;Graduate School of Global Information and Telecommunication Studies, Waseda University, Tokyo, Japan

  • Venue:
  • FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
  • Year:
  • 2004

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Abstract

A method for constructing 3D human facial images which maintains the chararcteristics of video input image is proposed. First, a personalized 3D polygonal facial model is constructed from two orthogonal facial images. Video input frames are modified, and the vertices composing the 3D polygons are altered according to the contraction rule of facial muscles. Moreover, the modified input frame is texture mapped directly onto to the forementioned model to improve the quality of the reconstructed image. This method was implemented onto an ordinary PC, and an experiment using five persons' face data showed the effectiveness of the method both quantitatively and subjectively.