Videogame control device impact on the play experience
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Personality, genre and videogame play experience
Proceedings of the 4th International Conference on Fun and Games
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Unveiling the multimedia unconscious: implicit cognitive processes and multimedia content analysis
Proceedings of the 21st ACM international conference on Multimedia
Deconstructing the touch experience
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Hi-index | 0.00 |
This study explored relationships between personality, video game preference and gaming experiences. Two hundred and thirty-five participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Player Experience of Need Satisfaction (PENS) measure. Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to the validity of the PENS, current models of video gaming motivations and enjoyment, and sub-groups of people that may be more vulnerable to possible negative effects of games.