Flourishing and video games

  • Authors:
  • Kellie Vella;Daniel Johnson

  • Affiliations:
  • Queensland University of Technology, Brisbane;Queensland University of Technology, Brisbane

  • Venue:
  • Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
  • Year:
  • 2012

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Abstract

Studies dedicated to understanding the relationship between gaming and mental health, have traditionally focused on the effects of depression, anxiety, obsessive usage, aggression, obesity, and faltering 'real life' relationships. The complexity of game genre and personality aside, this review aims to define a space for a positive relationship between video game play and wellbeing by applying current video game research to the criteria that defines the wellbeing construct 'flourishing' [1]. Self-determination theory (SDT), and flow provide context, and areas of overlap are explored.