Social networks generate interest in computer science
Proceedings of the 37th SIGCSE technical symposium on Computer science education
A 2007 model curriculum for a liberal arts degree in computer science
Journal on Educational Resources in Computing (JERIC)
Introduction to Computing and Programming in Python, A Multimedia Approach
Introduction to Computing and Programming in Python, A Multimedia Approach
Computer Science and the Liberal Arts: A Philosophical Examination
ACM Transactions on Computing Education (TOCE)
Case Studies of Liberal Arts Computer Science Programs
ACM Transactions on Computing Education (TOCE)
Anonymous connections and onion routing
IEEE Journal on Selected Areas in Communications
The Tao of Computing
ACM Inroads
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CC2001 and CC2008 recommend that an undergraduate computing curriculum include 16 hours related to social and professional issues. An ITiCSE 2010 Working Group discussed approaches for incorporating this material in the curriculum and outlined seven contrasting implementation cases. Also, Baldwin et al discuss the implementation of computing curricula at five different liberal arts colleges [TOCE, March 2010]. However, none of these provides specific implementation details for addressing social issues in a liberal arts computing curriculum. This paper identifies successful strategies from one college and begins a general discussion of teaching social issues of computing in a liberal arts setting.