An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Control by 3d simulation --- a new erobotics approach to control design in automation
ICIRA'12 Proceedings of the 5th international conference on Intelligent Robotics and Applications - Volume Part II
Hi-index | 0.00 |
This contribution presents a uniform framework and versatile data structure to simulate, program and control kinematics and other articulated mechanisms as integral part of a comprehensive 3D simulation and Virtual Reality system. Such a system has demanding requirements regarding the interoperability of frameworks and data structures on which the performance and the capabilities of the applications depend. The basis of the system here is a scene graph based structure with the ability to augment its nodes with arbitrary data representing additional functional and structural information. This approach - though it utilizes a simple yet flexible graph at its core - is highly modular and versatile in representing a broad range of kinematic relations and allows for various applications in the field of simulation and VR. Currently, the uniform framework covers such diverse areas as forest harvesting processes, advanced production environments and mechanisms on the International Space Station.