Randomized rounding: a technique for provably good algorithms and algorithmic proofs
Combinatorica - Theory of Computing
Targeted advertising on the Web with inventory management
Interfaces - Wagner prize papers
Scheduling Commercials on Broadcast Television
Operations Research
Improvements to the Linear Programming Based Scheduling of Web Advertisements
Electronic Commerce Research
Future-proofing advergaming: a systematisation for the media buyer
Proceedings of the second Australasian conference on Interactive entertainment
Scheduling Commercial Videotapes in Broadcast Television
Operations Research
Optimal delivery of sponsored search advertisements subject to budget constraints
Proceedings of the 8th ACM conference on Electronic commerce
AdWords and generalized online matching
Journal of the ACM (JACM)
Media Revenue Management with Audience Uncertainty: Balancing Upfront and Spot Market Sales
Manufacturing & Service Operations Management
Editorial: How to Monetize the Value of OR
Interfaces
The Planning of Guaranteed Targeted Display Advertising
Operations Research
Sequential selection of correlated ads by POMDPs
Proceedings of the 21st ACM international conference on Information and knowledge management
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Dynamic in-game advertising is a new form of advertising in which ads are served to video game consoles in real time over the Internet. We present a model for the in-game ad-scheduling problem faced by Massive Inc., a wholly owned subsidiary of Microsoft, and a leading global network provider of in-game ad space. Our model has two components: (1) a linear program (solved periodically) establishes target service rates, and (2) a real-time packing heuristic (run whenever a player enters a new level) tracks these service rates. We benchmark our model against Massive's legacy algorithm: When tested on historical data, we observe (1) an 80%--87% reduction in make-good costs (depending on forecast accuracy), and (2) a shift in the age distribution of served ad space, leaving more premium inventory open for future sales. As a result of our work, Massive has increased the number of unique individuals that see each campaign by, on average, 26% per week and achieved 33% smoother campaign delivery as measured by standard deviation of hourly impressions served.