Artificial Intelligence - Special issue on heuristic search in artificial intelligence
AI Techniques for Game Programming
AI Techniques for Game Programming
Computing the shortest path: A search meets graph theory
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Planning Algorithms
Journal of Artificial Intelligence Research
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Mobile robots often operate in domains that are incompletely known. This article addresses the goal-directed navigation problem in unknown terrain where a mobile robot has to move from its current configuration to given goal configuration. We will present tests performed with various implementations of graph search algorithms (A*, D*, focused D*) as path planners for a mobile robot, focusing on the inherent strong points and drawbacks of each implementation.