Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Software Studies: A Lexicon (Leonardo Books)
Software Studies: A Lexicon (Leonardo Books)
Critical Play: Radical Game Design
Critical Play: Radical Game Design
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Critical gameplay: software studies in computer gameplay
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Critical gameplay gone critically wrong: third world shooter
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Critical gameplay: designing games to critique convention
Proceedings of the 20th ACM international conference on Multimedia
Big huggin: a bear for affection gaming
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This paper discusses the critical gameplay design project and its newest developments. After being exhibited in five national and international venues in 2009--2010, the project has been reconstituted with 3 new games that critique specific aspects of standard gameplay. This short paper reflects on the experience of the exhibition and the design heuristics gathered from them. The paper discusses the three axes of creating Critical Gameplay Games, content, process and scale. It is provided as a resource for researchers making polemic games, including but not limited to persuasive games, advergames, and critical gameplay. It is also useful to people involved in game jams or other intensive, time restricted game-making activities.