The visual analysis of human movement: a survey
Computer Vision and Image Understanding
The Ultimate History of Video Games: From Pong to Pokemon--the Story behind the Craze That Touched Our Lives and Changed the World
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Creating Emotion in Games
A Casual Revolution: Reinventing Video Games and Their Players
A Casual Revolution: Reinventing Video Games and Their Players
Creating critical gameplay design
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
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Today the world of human computer interaction is an impersonal one. It is one where touch is mediated through glass and plastic. Where multi-touch means antiseptic sleek materials with little texture. Why isn't touch more personal? Why isn't touch more tactile? Big Huggin' is a game played with a 30 inch custom teddy bear controller. Players complete the game by providing several well-timed hugs. It is an experiment and gesture in alternative interface. Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? The Big Huggin' game is designed to offer reflection on the way we play and the cultural benefit of alternative play.