Radial basis functions for multivariable interpolation: a review
Algorithms for approximation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Momentum-based parameterization of dynamic character motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
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To model human motion realistically is the first step towards building vivid, lifelike, 3D computer models of human being. The practical human motion classification and organization approaches are presented, as well as motion capture and parameterization methods. The framework for a systematic approach, in a structured and organised way to integrate different motion synthesis algorithms in a harmonic, uniformed structure is also described. An architecture for the real-time generation of new motions is also proposed.