Communications of the ACM
3-dimensional pliable surfaces: for the effective presentation of visual information
Proceedings of the 8th annual ACM symposium on User interface and software technology
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating hierarchically clustered networks through fisheye and full-zoom methods
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
The effects of motion and stereopsis on three-dimensional visualization
International Journal of Human-Computer Studies
Readings in information visualization
A Flexible Approach for Visual Data Mining
IEEE Transactions on Visualization and Computer Graphics
Exploring Large Graphs in 3D Hyperbolic Space
IEEE Computer Graphics and Applications
Getting There: The Ten Top Problems Left
IEEE Computer Graphics and Applications
A tangible user interface for assessing cognitive mapping ability
International Journal of Human-Computer Studies
A run-time programmable simulator to enable multi-modal interaction with rigid-body systems
Interacting with Computers
Tactile sensory substitution: Models for enaction in HCI
Interacting with Computers
Hi-index | 12.05 |
Mental healthcare has been identified as one of the major social and economic challenges that society will face in the coming decades. In this paper, we explore the potential of technology to improve people's access to and engagement in, as well as the effectiveness and affordability of, mental healthcare services while interacting with computers. Information visualization plays a crucial role in people's interaction with computers. Specifically, information visualization represents data or concepts graphically and helps people construct cognitive maps i.e., mental representations of the information space. Well-designed information visualization methods enable users to employ their mental capabilities to manipulate an information space and perceive it based on good mental health. According to the latest study of mental capability, movement will guide insight in problem solving situations. Movement in the 3D world is a crucial part of our mental capability, but traditional information visualization approaches fail to consider it. In an attempt to fill this research gap, we propose a new information visualization method that integrates a user's visual perception and his/her ergonomic perception. Specifically, the approach enables users to manipulate an information space to follow the behavior of human movement in the 3D world with six degrees of freedom. Users can move an information space along the x-, y-, and z-axes as well as rotate it-giving six degrees of freedom. Manipulating the information space in this way provides users with a more comprehensive understanding of the space, and integrates their visual capability and ergonomic perception so that they can fully utilize their mental capabilities.