A Survey on Near Field Communication (NFC) Technology
Wireless Personal Communications: An International Journal
An NFC based context-aware solution for access to bibliographic sources in university environments
Journal of Ambient Intelligence and Smart Environments - Context Awareness
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The use of games in the teaching-learning process has been proved to be useful, not only for a better understanding of the concepts, but also for students motivation through solving challenges and for developing the right professional aptitudes. In this paper the use of an ubiquitous game is proposed, this game is based in Near Field Communication technology, that it brings together the characteristics of a common strategy game with an evaluation system making use of Moodle, and that it combines the study rewards with the motivation for students' learning. The system architecture and integration with Moodle is described in the paper, as well as the deployment of the experience in the university environment.