Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Poultry.Internet: a remote human-pet interaction system
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animal-computer interaction: a manifesto
interactions
Animal-computer interaction SIG
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Pet video chat: monitoring and interacting with dogs over distance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Why simulate? hybrid biological-digital games
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
Exploring interspecies sensemaking: dog tracking semiotics and multispecies ethnography
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats
Proceedings of the 2013 conference on Computer supported cooperative work
Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability
CHI '13 Extended Abstracts on Human Factors in Computing Systems
FIDO - facilitating interactions for dogs with occupations: wearable dog-activated interfaces
Proceedings of the 2013 International Symposium on Wearable Computers
Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Despite owners' desires to include pets in their everyday activities, pets have yet to be included in the digital gaming experience. The Cat Cat Revolution (CCR) is a digital game of cat and mouse that allows cats to participate in play through a species-appropriate interface. The game applies Human-Computer Interaction (HCI) principles to pets and casts pets as participants in the gaming experience. During the pilot study, pet owners characterized CCR as a mutually positive experience, describing the game as a fun way to play. CCR explores the effects of including pets in the digital gaming experience.