Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Hand-held virtual reality: a feasibility study
Proceedings of the ACM symposium on Virtual reality software and technology
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We present a number of rendering and interaction techniques that exploit the user's viewpoint for improved realism and immersion in 3D applications on handheld devices. Unlike 3D graphics on stationary screens, graphics on handheld devices are seldom regarded from a fixed perspective. This is particularly true for recent mobile platforms, where it is increasingly popular to use device orientation for interaction. We describe a set of tech-niques for improved perception of rendered 3D content. View-point correct anamorphosis and stereoscopy are discussed along with ways to approximate the spatial relationship between the user and the device. We present the design and implementation of a proto-type phantogram viewer that was used to explore these methods for interaction with real-time photorealistic 3D models on commercially available mobile devices.