Checkpointing and Rollback-Recovery for Distributed Systems
IEEE Transactions on Software Engineering - Special issue on distributed systems
Concurrent online tracking of mobile users
SIGCOMM '91 Proceedings of the conference on Communications architecture & protocols
Distributed snapshots: determining global states of distributed systems
ACM Transactions on Computer Systems (TOCS)
Low-Cost Checkpointing and Failure Recovery in Mobile Computing Systems
IEEE Transactions on Parallel and Distributed Systems
On Coordinated Checkpointing in Distributed Systems
IEEE Transactions on Parallel and Distributed Systems
Time, clocks, and the ordering of events in a distributed system
Communications of the ACM
Mutable Checkpoints: A New Checkpointing Approach for Mobile Computing Systems
IEEE Transactions on Parallel and Distributed Systems
A survey of rollback-recovery protocols in message-passing systems
ACM Computing Surveys (CSUR)
ICPP '98 Proceedings of the 1998 International Conference on Parallel Processing
A Communication-Induced Checkpointing Protocol that Ensures Rollback-Dependency Trackability
FTCS '97 Proceedings of the 27th International Symposium on Fault-Tolerant Computing (FTCS '97)
Communication-Induced Determination of Consistent Snapshots
FTCS '98 Proceedings of the The Twenty-Eighth Annual International Symposium on Fault-Tolerant Computing
A low-cost hybrid coordinated checkpointing protocol for mobile distributed systems
Mobile Information Systems
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Determining the global state of distributed systems is an important problem in the absence of global memory and global clocks. Several algorithms have been proposed for collecting global states in mobile distributed systms. The new algorithm uses a different approach to represent the dependencies of each process during the communication between the two processes. Although the proposed improvement is simple and easy to implement, it significantly reduce the message overhead during the communications in distributed mobile systems which is a key requirement because low bandwidth is a key issue in mobile distributed systems.