Concept sharing between human and interface agent under time criticality
Proceedings of the IFIP TC5/WG5.3 Forth IFIP/IEEE International Conference on Information Technology for Balanced Automation Systems in Manufacture and Transportation: Advanced Network Enterprises, Virtual Organizations, Balanced Automation, and Systems Integration
The use of adaptive negotiation by a shopping agent in agent-mediated electronic commerce
CEEMAS'03 Proceedings of the 3rd Central and Eastern European conference on Multi-agent systems
Self-referencing agents for inductive non-algorithmic e-learning
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
Computer-aided semiosis, threads, trends, threats
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
Ethics, robotics and medicine development
ISPRA'10 Proceedings of the 9th WSEAS international conference on Signal processing, robotics and automation
Digital literacy impact in medical engineering education
EDUCATION'10 Proceedings of the 7th WSEAS international conference on Engineering education
E-communication: a modality to improve the hospital management
MACMESE'10 Proceedings of the 12th WSEAS international conference on Mathematical and computational methods in science and engineering
Proceedings of the 2011 ACM Symposium on Applied Computing
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In our paper we are presenting a socio-cultural model of the student as the main actor of a virtual learning environment. The model is part of a larger project - DANTE - Socio-Cultural Models implemented through multi-agent architecture for e-learning - that has as main objective the development of a model for the virtual education system, student centred, that facilitates the learning through collaboration as a form of social interaction. The model requires its own universe in which the human agents interact with the artificial ones (software agents). The project presumes the combination of the artificial intelligence (multi agent) system with elements of the sociocultural theory of learning by collaboration and human actors.