Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
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This paper presents a new numerical method for image inpainting based on the vorticity stream function formulation of the Navier-Stokes Equations. The method employs a finite volume discretization and a Runge-Kutta time stepping scheme with dissipative terms. A stability analysis of the proposed numerical method has been performed to determine the maximum allowable time step for which the computation will be stable. It is shown that the expression for the maximum time step contains terms that are functions of the image isophote gradient and curvature. The method has been implemented for a number of grey level and colored images and the results indicate that the method is effective in terms of solution quality and computational efficiency.