Maintaining Configurations of Evolving Software Systems
IEEE Transactions on Software Engineering
Modeling, simulating, and enacting complex organizational processes: a life cycle approach
Simulating organizations
Achieving extensibility through product-lines and domain-specific languages: a case study
ACM Transactions on Software Engineering and Methodology (TOSEM)
Principled design of the modern Web architecture
ACM Transactions on Internet Technology (TOIT)
Hacking the Xbox: An Introduction to Reverse Engineering
Hacking the Xbox: An Introduction to Reverse Engineering
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Free/open source software development
Proceedings of the the 6th joint meeting of the European software engineering conference and the ACM SIGSOFT symposium on The foundations of software engineering
Designing Software for Ease of Extension and Contraction
IEEE Transactions on Software Engineering
Extensibility and Modularity for Model Driven Engineering Environments
ECBS '09 Proceedings of the 2009 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems
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This paper seeks to briefly examine what is known so far about game mods and modding practices. Game modding has become a leading method for developing games by customizing extensions to game software. The research method in this study is observational and qualitative, so as to highlight current practices and issues that can be associated with software engineering foundations. Numerous examples of different game mods and modding practices are identified throughout.