Adoption of cable amidst a multimedia environment
Telematics and Informatics
Factors affecting Internet use in a saturated-access population
Telematics and Informatics
Hyper-coordination via mobile phones in Norway
Perpetual contact
Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
Journal of the American Society for Information Science and Technology
Value-based Adoption of Mobile Internet: An empirical investigation
Decision Support Systems
What people do with digital multimedia broadcasting? Path analysis of structural equation modelling
International Journal of Mobile Communications
An integrated adoption model for e-books in a mobile environment: Evidence from South Korea
Telematics and Informatics
Hi-index | 0.00 |
Employing the definition of ''adopter types'' as the continuum of adoption rate, this study attempts to examine the factors influencing young people's mobile TV adoption behaviors ranging from non- and discontinuous to actual adoption. Demographic and innovative attributes were found to have a non-significant influence on the adoption likelihood. The findings also revealed that information needs and newspaper reading were negatively associated with mobile TV adoption, while entertainment needs were found to be a significant positive predictor of the adoption likelihood. The results imply that young adults tend to adopt and use mobile TV for entertainment purpose, rather than for informational purpose. Additionally, the results showed that perceived value predicted the adoption. On the other hand, perceived price as an available resource did not have an impact on the adoption. Inconsistent with the prior findings of people's mobile TV adoption and use as both positive information and entertainment sources, the findings suggest that young adults are likely to adopt and use mobile TV for entertainment and portability. When considering the capabilities of the technology, the findings imply young adults' perceptual and behavioral tendency toward the different use of the technology in the convergent media environment in which they have grown up.