Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Journal of Management Information Systems
3D User Interfaces: New Directions and Perspectives
IEEE Computer Graphics and Applications
Demo: The Globefish: A novel input device for desktop-based 3D interaction
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
Building on Realism and Magic for Designing 3D Interaction Techniques
IEEE Computer Graphics and Applications
Journal of Theoretical and Applied Electronic Commerce Research
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Current eCommerce technologies cannot provide enough information on products offered like physical dimensions, color. There exists incongruity between the Internet-based worlds and customers' real environment. Mixed reality (MR) technology can help for reducing this discrepancy. MR implementations often require bulky infrastructures and/or laborious installations. An easy to use MR system is proposed. Relevant guidelines for study and design of MR-oriented eCommerce customer interfaces are defined. MR customer interface implementing these guidelines will allow the customer to easily grasp and manipulate three dimensional (3D) products on their computing environment which may significantly increase retail sales.