A parallel network that learns to play backgammon
Artificial Intelligence
Games, computers and artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Programming backgammon using self-teaching neural nets
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
GP-Gammon: using genetic programming to evolve backgammon players
EuroGP'05 Proceedings of the 8th European conference on Genetic Programming
*-MINIMAX performance in backgammon
CG'04 Proceedings of the 4th international conference on Computers and Games
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This paper presents a new software package based on an intelligent algorithm for playing backgammon. The software is implemented in Java language. The software allows both a game between two human players and between a human player and computer. In case of playing versus computer, a heuristic algorithm was used. The software package contains a module for tracking several backgammon games in the local area network.