Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Patterns of software: tales from the software community
Patterns of software: tales from the software community
The delta method—a way to introduce usability
Field methods casebook for software design
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
Designing for the User with OVID: Bridging the Gap Between Software Engineering and User Interface Design
Making the Web Work: Designing Effective Web Applications
Making the Web Work: Designing Effective Web Applications
Universal model of a user interface
Proceedings of the 2003 conference on Designing for user experiences
Current practice in measuring usability: Challenges to usability studies and research
International Journal of Human-Computer Studies
The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition)
The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition)
Editorial: Using e-learning design patterns to augment learners' experiences
Computers in Human Behavior
Lessons learnt in mining and writing design patterns for educational interactive graphics
Computers in Human Behavior
Error prevention in online forms: Use color instead of asterisks to mark required-fields
Interacting with Computers
Building an interaction design pattern language: A case study
Computers in Human Behavior
Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design
Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design
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This work explores the possibility of taking the structural characteristics of approaches to interaction design as a basis for the organization of interaction design patterns. The Universal Model of the User Interface (Baxley, 2003) is seen as well suited to this; however, in order to cover the full range of interaction design patterns the model had to be extended slightly. Four existing collections of interaction design patterns have been selected for an analysis in which the patterns have been mapped onto the extended model. The conclusion from this analysis is that the use of the model supports the process of building a pattern language, because it is predictive and helps to complete the language. If several pattern writers were to adopt the model, a new level of synergy could be attained among these pattern efforts. A concluding vision would be that patterns could be transferred freely between pattern collections to make them as complete as possible.