A design method for “whole-hand” human-computer interaction
ACM Transactions on Information Systems (TOIS)
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
A State-Based Approach to the Representation and Recognition of Gesture
IEEE Transactions on Pattern Analysis and Machine Intelligence
An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Real-time foreground-background segmentation using codebook model
Real-Time Imaging
A visual system for hand gesture recognition in human-computer interaction
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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With the steady price reduction of 3D visualization devices such as Head Mounted Displays (HMDs) and more recently 3D TVs, we can now foresee the dissemination of applications that was only possible within very expensive virtual reality environments. However, interaction within virtual 3D environments requires more natural modes than those provided by the ubiquitous mouse and keyboard. In this paper we introduce a novel low cost 3D hand gesture based interaction system. We have developed a real-time stereo computer vision system and a hybrid interface that combines natural and symbolic gestures for navigation and manipulation of 3D objects in virtual environments. Results from a pilot study reveals that the hybrid interface presents great power and flexibility without significant increase in the complexity of the user interaction.