Designing artificial tetris players with evolution strategies and racing

  • Authors:
  • Amine Boumaza

  • Affiliations:
  • Univ. Lille Nord de France, F-59000 Lille, ULCO, LISIC, F-62100 Calais, France

  • Venue:
  • Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

This article describes how racing procedures in evolution strategies can help reduce the number of evaluations. This idea is illustrated on learning Tetris players which can be addressed as a stochastic optimization problem. Different experiments show the benefits of the racing procedures in evolution strategies which can significantly reduce the number of evaluations.