On the evolution of artificial Tetris players

  • Authors:
  • Amine Boumaza

  • Affiliations:
  • Univ. Lille Nord de France, Lille, France and ULCO, LIL, Calais, France

  • Venue:
  • CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
  • Year:
  • 2009

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Abstract

In the paper, we focus the use of evolutionary algorithms to learn strategies to play the game of Tetris. We describe the problem and discuss the nature of the search space. We present experiments to illustrate the learning process of our artificial player, and provide a new procedure to speed up the learning time. The results we present compare with the best known artificial player, and show how our evolutionary algorithm is able to rediscover player strategies previously published. Finally we provide some ideas to improve the performance of artificial Tetris players.