The development of a world class Othello program
Artificial Intelligence - Special issue on computer chess
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Genetic programming applied to Othello: introducing students to machine learning research
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Logical or non-mathematical programmes
ACM '52 Proceedings of the 1952 ACM national meeting (Toronto)
Strongly typed genetic programming
Evolutionary Computation
Some studies in machine learning using the game of checkers
IBM Journal of Research and Development
Some studies in machine learning using the game of checkers. II: recent progress
IBM Journal of Research and Development
Automatic generation of search engines
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
IEEE Transactions on Evolutionary Computation
Evolving third-person shooter enemies to optimize player satisfaction in real-time
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
Evolving players that use selective game-tree search with genetic programming
Proceedings of the 14th annual conference companion on Genetic and evolutionary computation
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We present the application of genetic programming (GP) to zero-sum, deterministic, full-knowledge board games. Our work expands previous results in evolving board-state evaluation functions for Lose Checkers to a 10x10 variant of Checkers, as well as Reversi. Our system implements strongly typed GP trees, explicitly defined introns, and a selective directional crossover method.