Improving heurisitic mini-max search by supervised learning
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Parallel randomized best-first minimax search
Artificial Intelligence
Evolving Neural Networks to Play Go
Applied Intelligence
Machines that learn to play games
New Self-Play Results in Computer Chess
CG '00 Revised Papers from the Second International Conference on Computers and Games
Adversarial Search by Evolutionary Computation
Evolutionary Computation
On using multi-agent systems in playing board games
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Forming neural networks through efficient and adaptive coevolution
Evolutionary Computation
Statistical feature combination for the evaluation of game positions
Journal of Artificial Intelligence Research
Coevolutionary temporal difference learning for Othello
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Total-order multi-agent task-network planning for contract bridge
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Forward estimation for game-tree search
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Evolving board-game players with genetic programming
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
1 Billion Pages = 1 Million Dollars? mining the web to play "who wants to be a millionaire?"
UAI'03 Proceedings of the Nineteenth conference on Uncertainty in Artificial Intelligence
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