The development of a world class Othello program
Artificial Intelligence - Special issue on computer chess
Learning internal representations by error propagation
Parallel distributed processing: explorations in the microstructure of cognition, vol. 1
Incremental evolution of complex general behavior
Adaptive Behavior - Special issue on environment structure and behavior
Evolving Obstacle Avoidance Behavior in a Robot Arm
Evolving Obstacle Avoidance Behavior in a Robot Arm
Symbiotic Evolution of Neural Networks in Sequential Decision Tasks
Symbiotic Evolution of Neural Networks in Sequential Decision Tasks
Forming neural networks through efficient and adaptive coevolution
Evolutionary Computation
Online Interactive Neuro-evolution
Neural Processing Letters
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Variable Hidden Layer Sizing in Elman Recurrent Neuro-Evolution
Applied Intelligence
Learning Time Allocation Using Neural Networks
CG '00 Revised Papers from the Second International Conference on Computers and Games
Proceedings of the 10th annual conference on Genetic and evolutionary computation
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Applied Artificial Intelligence
Fitness Diversity Parallel Evolution Algorithms in the Turtle Race Game
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
In search of intelligent genes: the cartesian genetic programming computational neuron (CGPCN)
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Scalable Neural Networks for Board Games
ICANN '09 Proceedings of the 19th International Conference on Artificial Neural Networks: Part I
Introducing a round robin tournament into Blondie24
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Resource awareness in computational intelligence
International Journal of Advanced Intelligence Paradigms
Adaptation of intelligent characters to changes of game environments
CIS'05 Proceedings of the 2005 international conference on Computational Intelligence and Security - Volume Part I
Immune based fuzzy agent plays checkers game
Applied Soft Computing
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Go is a difficult game for computers to master, and the best goprograms are still weaker than the average human player. Since thetraditional game playing techniques have proven inadequate, new approachesto computer go need to be studied. This paper presents a new approach tolearning to play go. The SANE (Symbiotic, Adaptive Neuro-Evolution) methodwas used to evolve networks capable of playing go on small boards with nopre-programmed go knowledge. On a 9 × 9 go board, networks that wereable to defeat a simple computer opponent were evolved within a few hundredgenerations. Most significantly, the networks exhibited several aspects ofgeneral go playing, which suggests the approach could scale up well.