Domain-independent planning: representation and plan generation
Artificial Intelligence
O-Plan: control in the open planning architecture
Proc. of the fifth technical conference of the British Computer Society Specialist Group on Expert Systems on Expert systems 85
Measuring the performance potential of chess programs
Artificial Intelligence - Special issue on computer chess
The development of a world class Othello program
Artificial Intelligence - Special issue on computer chess
Reasoning with uncertainty in computer chess
Artificial Intelligence - Special issue on computer chess
Journal of Logic Programming - Logic programming applications
A world championship caliber checkers program
Artificial Intelligence
Decision-theoretic recursive modeling and the coordinated attack problem
Proceedings of the first international conference on Artificial intelligence planning systems
Conditional nonlinear planning
Proceedings of the first international conference on Artificial intelligence planning systems
An adaption of proof-planning to declarer play in bridge
ECAI '92 Proceedings of the 10th European conference on Artificial intelligence
An algorithm for probabilistic least-commitment planning
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
An analysis of forward pruning
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
Complexity, decidability and undecidability results for domain-independent planning
Artificial Intelligence - Special volume on planning and scheduling
IJCAI'77 Proceedings of the 5th international joint conference on Artificial intelligence - Volume 2
A knowledge-based system for locating missing high cards in bridge
IJCAI'79 Proceedings of the 6th international joint conference on Artificial intelligence - Volume 2
SPAN: integrating problem-solving tactics
IJCAI'85 Proceedings of the 9th international joint conference on Artificial intelligence - Volume 2
BRIBIP: a bridge bidding program
IJCAI'75 Proceedings of the 4th international joint conference on Artificial intelligence - Volume 1
Exploiting structure in policy construction
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
Planning under uncertainty some key issues
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
The *-minimax search procedure for trees containing chance nodes
Artificial Intelligence
Some studies in machine learning using the game of checkers. II: recent progress
IBM Journal of Research and Development
Efficient decision-theoretic planning: techniques and empirical analysis
UAI'95 Proceedings of the Eleventh conference on Uncertainty in artificial intelligence
Analyzing external conditions to improve the efficiency of HTN planning
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Success in spades: using AI planning techniques to win the world championship of computer bridge
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Control strategies in HTN planning: theory versus practice
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
AI planning systems in the real world
IEEE Expert: Intelligent Systems and Their Applications
An Adversarial Planning Approach to Go
CG '98 Proceedings of the First International Conference on Computers and Games
Artificial Intelligence - Special issue: Fuzzy set and possibility theory-based methods in artificial intelligence
GIB: imperfect information in a computationally challenging game
Journal of Artificial Intelligence Research
GIB: steps toward an expert-level bridge-playing program
IJCAI'99 Proceedings of the 16th international joint conference on Artifical intelligence - Volume 1
DR.FILL: crosswords and an implemented solver for singly weighted CSPs
Journal of Artificial Intelligence Research
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This paper describes the results of applying a modified version of hierarchical task-network (HTN) planning to the problem of declarer play in contract bridge. We represent information about bridge in a task network that is extended to represent multi-agency and uncertainty. Our game-playing procedure uses this task network to generate game trees in which the set of alternative choices is determined not by the set of possible actions, but by the set of available tactical and strategic schemes. This approach avoids the difficulties that traditional game-tree search techniques have with imperfect-information games such as bridge--but it also differs in several significant ways from the planning techniques used in typical HTN planners. We describe why these modifications were needed in order to build a successful planner for bridge. This same modified HTN planning strategy appears to be useful in a variety of application domains--for example, we have used the same planning techniques in a process-planning system for the manufacture of complex electro-mechanical devices (Hebbar et al. 1996). We discuss why the same technique has been successful in two such diverse domains.