Optimal Play against Best Defence: Complexity and Heuristics
CG '98 Proceedings of the First International Conference on Computers and Games
GIB: imperfect information in a computationally challenging game
Journal of Artificial Intelligence Research
Learning without human expertise: a case study of the double dummy bridge problem
IEEE Transactions on Neural Networks
Total-order multi-agent task-network planning for contract bridge
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Hi-index | 0.00 |