Parallel retrograde analysis on a distributed system
Supercomputing '95 Proceedings of the 1995 ACM/IEEE conference on Supercomputing
New advances in Alpha-Beta searching
CSC '96 Proceedings of the 1996 ACM 24th annual conference on Computer science
Strategic directions in artificial intelligence
ACM Computing Surveys (CSUR) - Special ACM 50th-anniversary issue: strategic directions in computing research
Computer Go: an AI oriented survey
Artificial Intelligence
Games, computers and artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Machines that learn to play games
Performance of Lookahead Control Policies in the Face of Abstractions and Approximations
Proceedings of the 5th International Symposium on Abstraction, Reformulation and Approximation
Evolving intelligent game-playing agents
SAICSIT '03 Proceedings of the 2003 annual research conference of the South African institute of computer scientists and information technologists on Enablement through technology
Robust game play against unknown opponents
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Levelling the playing field: games handicapping
MIV'06 Proceedings of the 6th WSEAS International Conference on Multimedia, Internet & Video Technologies
Graph-Based Domain Mapping for Transfer Learning in General Games
ECML '07 Proceedings of the 18th European conference on Machine Learning
SBIA '08 Proceedings of the 19th Brazilian Symposium on Artificial Intelligence: Advances in Artificial Intelligence
An Experimental Approach to Online Opponent Modeling in Texas Hold'em Poker
SBIA '08 Proceedings of the 19th Brazilian Symposium on Artificial Intelligence: Advances in Artificial Intelligence
CASPER: A Case-Based Poker-Bot
AI '08 Proceedings of the 21st Australasian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Automatic heuristic construction in a complete general game player
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Automatic heuristic construction for general game playing
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Learning in real-time search: a unifying framework
Journal of Artificial Intelligence Research
Statistical feature combination for the evaluation of game positions
Journal of Artificial Intelligence Research
Learning and multiagent reasoning for autonomous agents
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Reinforcement learning of local shape in the game of go
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
No-limit texas hold'em poker agents created with evolutionary neural networks
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
MP-Draughts: a multiagent reinforcement learning system based on MLP and Kohonen-SOM neural networks
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Algorithms for memory hierarchies: advanced lectures
Algorithms for memory hierarchies: advanced lectures
Finding optimal solutions to Rubik's cube using pattern databases
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Total-order multi-agent task-network planning for contract bridge
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Exploiting graph properties of game trees
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Modeling social preferences in multi-player games
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Improving game-tree search by incorporating error propagation and social orientations
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Evaluation function for siguo game based on two attitudes
FSKD'06 Proceedings of the Third international conference on Fuzzy Systems and Knowledge Discovery
1 Billion Pages = 1 Million Dollars? mining the web to play "who wants to be a millionaire?"
UAI'03 Proceedings of the Nineteenth conference on Uncertainty in Artificial Intelligence
Analyze and guess type of piece in the computer game intelligent system
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part II
Current challenges in multi-player game search
CG'04 Proceedings of the 4th international conference on Computers and Games
Towards creative information exploration based on koestler's concept of bisociation
Bisociative Knowledge Discovery
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