A world championship caliber checkers program
Artificial Intelligence
Search in games with incomplete information: a case study using Bridge card play
Artificial Intelligence
Adjoining to Wythoff's game its P-positions as moves
Theoretical Computer Science
Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari
CG '00 Revised Papers from the Second International Conference on Computers and Games
Statistical feature combination for the evaluation of game positions
Journal of Artificial Intelligence Research
Analyze and guess type of piece in the computer game intelligent system
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part II
AWT: Aspiration with Timer Search Algorithm in Siguo
CG '08 Proceedings of the 6th international conference on Computers and Games
RVAB: rational varied-depth search in Siguo game
AICI'11 Proceedings of the Third international conference on Artificial intelligence and computational intelligence - Volume Part III
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Siguo game is a fascinating imperfect information game that provides a new testbed for AI. We have written a computer program that plays Siguo game. This paper reveals and discusses the method that is based on optimistic and cautious attitudes to construct evaluation function of our system. We also present the worth and rank of material and analyze several features of evaluation function, which are piece capture, position domain of piece and oriflamme guard. Each feature of evaluation function is evaluated by general and optimistic algorithm, respectively.