A world championship caliber checkers program
Artificial Intelligence
Artificial intelligence: a new synthesis
Artificial intelligence: a new synthesis
Blondie24: playing at the edge of AI
Blondie24: playing at the edge of AI
Computational Intelligence: An Introduction
Computational Intelligence: An Introduction
Population structure and particle swarm performance
CEC '02 Proceedings of the Evolutionary Computation on 2002. CEC '02. Proceedings of the 2002 Congress - Volume 02
Population structure and particle swarm performance
CEC '02 Proceedings of the Evolutionary Computation on 2002. CEC '02. Proceedings of the 2002 Congress - Volume 02
Evolving neural networks to play checkers without relying on expert knowledge
IEEE Transactions on Neural Networks
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
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Traditional game playing programs have relied on advanced search algorithms and hand-tuned evaluation functions to play 'intelligently'. A historical overview of these techniques is provided, followed by a revealing look at recent developments in co-evolutionary strategies to facilitate game learning. The use of particle swarms in conjunction with neural networks to learn how to play tic-tac-toe is experimentally compared to current game learning research. The use of a new particle swarm neighbourhood structure and innovative board state representation show promising results that warrant further investigation to its application in more complex games like checkers.