Properties of forward pruning in game-tree search
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
Learning without human expertise: a case study of the double dummy bridge problem
IEEE Transactions on Neural Networks
Total-order multi-agent task-network planning for contract bridge
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Forward estimation for game-tree search
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Bandit based monte-carlo planning
ECML'06 Proceedings of the 17th European conference on Machine Learning
A study of UCT and its enhancements in an artificial game
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
Using double-oracle method and serialized alpha-beta search for pruning in simultaneous move games
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Hi-index | 0.00 |