Virtual Patients for Clinical Therapist Skills Training
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
A Virtual Tour Guide for Virtual Worlds
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Building effective question answering characters
SigDIAL '06 Proceedings of the 7th SIGdial Workshop on Discourse and Dialogue
Validating the web-based evaluation of NLG systems
ACLShort '09 Proceedings of the ACL-IJCNLP 2009 Conference Short Papers
Learning human multimodal dialogue strategies
Natural Language Engineering
Report on the second NLG challenge on generating instructions in virtual environments (GIVE-2)
INLG '10 Proceedings of the 6th International Natural Language Generation Conference
The dynamics of action corrections in situated interaction
SIGDIAL '10 Proceedings of the 11th Annual Meeting of the Special Interest Group on Discourse and Dialogue
Hi-index | 0.00 |
Virtual instructors can be used in several applications, ranging from trainers in simulated worlds to non player characters for virtual games. In this paper we present a novel algorithm for rapidly prototyping virtual instructors from human-human corpora without manual annotation. Automatically prototyping full-fledged dialogue systems from corpora is far from being a reality nowadays. Our algorithm is restricted in that only the virtual instructor can perform speech acts while the user responses are limited to physical actions in the virtual world. We evaluate a virtual instructor, generated using this algorithm, with human users. We compare our results both with human instructors and rule-based virtual instructors hand-coded for the same task.