Comparison of 3D and 2D menus for cell phones

  • Authors:
  • Kyungdoh Kim;Robert W. Proctor;Gavriel Salvendy

  • Affiliations:
  • School of Industrial Engineering, Purdue University, West Lafayette, IN, USA;Department of Psychological Sciences, Purdue University,West Lafayette, IN, USA;School of Industrial Engineering, Purdue University, West Lafayette, IN, USA and Department of Industrial Engineering, Tsinghua University, Beijing, PR China

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2011

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Abstract

Few prior studies have directly compared 3D and 2D menus for cell phones. Because the technology available for cell phone interfaces has changed in recent years, interface guidelines for cell phones need to be re-evaluated, especially with regard to the use of 3D interfaces. In the present study, we first compared performance of tasks for menus with different breadths using three 3D menus (revolving stage, 3D carousel, and collapsible cylindrical tree) shown on the small display screen of an iPhone(R) simulator. Performance was best with the revolving stage menu, and there was a nonsignificant tendency for it to be rated as preferred by the participants. Then, we compared the 3D revolving stage menu to a 2D overview menu, for tasks of different complexity and menus of different breadths, on an actual iPhone. The 3D menu was preferred by users at high breadth levels, and the 2D menu showed better performance than the 3D menu with low memory load. From the results, recommendations for the design of menus for small displays were developed.