Distributed object location in a dynamic network
Proceedings of the fourteenth annual ACM symposium on Parallel algorithms and architectures
P2Cast: peer-to-peer patching scheme for VoD service
WWW '03 Proceedings of the 12th international conference on World Wide Web
Layered peer-to-peer streaming
NOSSDAV '03 Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
On Peer-to-Peer Media Streaming
ICDCS '02 Proceedings of the 22 nd International Conference on Distributed Computing Systems (ICDCS'02)
Resilient Peer-to-Peer Streaming
ICNP '03 Proceedings of the 11th IEEE International Conference on Network Protocols
A peer-to-peer on-demand streaming service and its performance evaluation
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
Epidemic live streaming: optimal performance trade-offs
SIGMETRICS '08 Proceedings of the 2008 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Mobile P2P Web Services using SIP
Mobile Information Systems - Improving Quality of Service in Mobile Information Systems, Services and Networks
A case for end system multicast
IEEE Journal on Selected Areas in Communications
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
International Journal of Grid and Utility Computing
A method to reduce waiting time for close-range broadcasting
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
A scheduling method to reduce waiting time for close-range broadcasting
Mobile Information Systems
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Recently, live streaming systems with peer-to-peer (P2P) technology have attracted much attention and are changing how we watch movies. In P2P streaming systems, a peer that plays the movie receives data from other peers. By sequentially playing the received data, users can watch the entire movie from beginning to the end. We previously proposed a method to reduce waiting time in P2P streaming. In conventional methods, by receiving the first chunk of data sequentially from a peer with large bandwidth and making a delivery schedule that considers the finishing time to delivery each content, waiting time is reduced effectively. However, these methods do not consider the case where heterogeneous peers deliver data to multiple peers. Also, since selected peers deliver the data to a peer using all the bandwidth, the number of available peers that deliver data decreases. In this paper, we propose a scheduling method to reduce the waiting time for selecting peers in P2P streaming by selecting peers and considering the available bandwidth. By designing and implementing P2P streaming systems, we consider situations in which our proposed system is effective. Our evaluation shows that our proposed method reduces the average waiting time 62.5% more than conventional methods at maximum.