Object-orientation and prototyping in software engineering
Object-orientation and prototyping in software engineering
WSDM: a user centered design method for Web sites
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Extreme programming explained: embrace change
Extreme programming explained: embrace change
Adaptive software development: a collaborative approach to managing complex systems
Adaptive software development: a collaborative approach to managing complex systems
Agile software development
Agile software development ecosystems
Agile software development ecosystems
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Extreme Programming for Web Projects
Extreme Programming for Web Projects
Approaches to Prototyping
Designing Data-Intensive Web Applications
Designing Data-Intensive Web Applications
Guest Editors' Introduction: Web Engineering An Introduction
IEEE MultiMedia
Engineering Web Applications for Reuse
IEEE MultiMedia
STEPS to Software Development with Users
ESEC '89 Proceedings of the 2nd European Software Engineering Conference
Supporting Web Development in the OPEN Process: Additional Tasks
COMPSAC '01 Proceedings of the 25th International Computer Software and Applications Conference on Invigorating Software Development
Web Engineering: A New Discipline for Development of Web-Based Systems
Web Engineering, Software Engineering and Web Application Development
Key Role Players in the Initiation and Implementation of Intranet Technology
Proceedings of the IFIP TC8 WG8.2 International Working Conference on New Information Technologies in Organizational Processes: Field Studies and Theoretical Reflections on the Future of Work
Software Requirements for Project-Based Learning - CommSy as an Exemplary Approach
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 1 - Volume 1
Out of scandinavia: alternative approaches to software design and system development
Human-Computer Interaction
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Projects developing Web applications face problems when it comes to identifying the Web users' requirements. There are a number of reasons for this. It is unclear how to gather initial requirements from potential users if there is no design artifact to communicate about. Developers have difficulty identifying the needs of the Web application users during the ongoing development process because of a lack of proper communication concepts. Development teams for Web-based systems include professionals from different disciplines with diverse cultures. Members of the development team often belong to many different organizations with varying stakes in the project. This article presents a modified prototyping approach called e-Prototyping. This approach includes frequent releases of software versions (based on short development cycles) as well as integrated mechanisms for gathering feedback from users and other relevant actors via the live system. It underlines the need to offer various communication channels to the users and to systematically order the different streams of feedback to enable the developers to identify the user requirements. e-Prototyping encompasses the management of an agile software development process and the systematic evaluation of manifold feedback contributions.