Transport of MPEG-2 Video in a Routed IP Network
IDMS '99 Proceedings of the 6th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
A survey on networking games in telecommunications
Computers and Operations Research
Automatic Learning-based MANET Cross-Layer Parameter Configuration
ICDCSW '06 Proceedings of the 26th IEEE International ConferenceWorkshops on Distributed Computing Systems
Algorithmic Game Theory
A mobility aware protocol synthesis for efficient routing in ad hoc mobile networks
Computer Networks: The International Journal of Computer and Telecommunications Networking
RDSR-V. Reliable Dynamic Source Routing for video-streaming over mobile ad hoc networks
Computer Networks: The International Journal of Computer and Telecommunications Networking
A collusion-resistant routing scheme for noncooperative wireless ad hoc networks
IEEE/ACM Transactions on Networking (TON)
A generic quantitative relationship between quality of experience and quality of service
IEEE Network: The Magazine of Global Internetworking - Special issue on improving quality of experience for network services
Game-theoretic approach for improving cooperation in wireless multihop networks
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on game theory
QoS Parameter Optimization Using Multi-Objective Genetic Algorithm in MANETs
AMS '10 Proceedings of the 2010 Fourth Asia International Conference on Mathematical/Analytical Modelling and Computer Simulation
Metrics for evaluating video streaming quality in lossy IEEE 802.11 wireless networks
INFOCOM'10 Proceedings of the 29th conference on Information communications
A Game Theoretical Framework for Dynamic Pricing-Based Routing in Self-Organized MANETs
IEEE Journal on Selected Areas in Communications
Load splitting in clusters of video servers
Computer Communications
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The number of portable devices capable of maintaining wireless communications has increased considerably in the last decade. Such mobile nodes may form a spontaneous self-configured network connected by wireless links to constitute a Mobile Ad Hoc Network (MANET). As the number of mobile end users grows the demand of multimedia services, such as video-streaming, in such networks is envisioned to increase as well. One of the most appropriate video coding technique for MANETs is layered MPEG-2 VBR, which used with a proper multipath routing scheme improves the distribution of video streams. In this article we introduce a proposal called g-MMDSR (game theoretic-Multipath Multimedia Dynamic Source Routing), a cross-layer multipath routing protocol which includes a game theoretic approach to achieve a dynamic selection of the forwarding paths. The proposal seeks to improve the own benefits of the users whilst using the common scarce resources efficiently. It takes into account the importance of the video frames in the decoding process, which outperforms the quality of the received video. Our scheme has proved to enhance the performance of the framework and the experience of the end users. Simulations have been carried out to show the benefits of our proposal under different situations where high interfering traffic and mobility of the nodes are present.