Cyclic games and an algorithm to find minimax cycle means in directed graphs
USSR Computational Mathematics and Mathematical Physics
Theoretical Computer Science
Cyclical games with prohibitions
Mathematical Programming: Series A and B
On the complexity of dualization of monotone disjunctive normal forms
Journal of Algorithms
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
Cyclic games and linear programming
Discrete Applied Mathematics
Decomposing complete edge-chromatic graphs and hypergraphs. Revisited
Discrete Applied Mathematics
On acyclicity of games with cycles
Discrete Applied Mathematics
Deterministic Graphical Games Revisited
Journal of Logic and Computation
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A two-person positional game form g (with perfect information and without moves of chance) is modeled by a finite directed graph (digraph) whose vertices and arcs are interpreted as positions and moves, respectively. All simple directed cycles of this digraph together with its terminal positions form the set A of the outcomes. Each non-terminal position j is controlled by one of two players i@?I={1,2}. A strategy x"i of a player i@?I involves selecting a move (j,j^') in each position j controlled by i. We restrict both players to their pure positional strategies; in other words, a move (j,j^') in a position j is deterministic (not random) and it can depend only on j (not on preceding positions or moves or on their numbers). For every pair of strategies (x"1,x"2), the selected moves uniquely define a play, that is, a directed path form a given initial position j"0 to an outcome (a directed cycle or terminal vertex). This outcome a@?A is the result of the game corresponding to the chosen strategies, a=a(x"1,x"2). Furthermore, each player i@?I={1,2} has a real-valued utility function u"i over A. Standardly, a game form g is called Nash-solvable if for every u=(u"1,u"2) the obtained game (g,u) has a Nash equilibrium (in pure positional strategies). A digraph (and the corresponding game form) is called symmetric if (j,j^') is its arc whenever (j^',j) is. In this paper we obtain necessary and sufficient conditions for Nash-solvability of symmetric cycle two-person game forms and show that these conditions can be verified in linear time in the size of the digraph.