The complexity of solving reachability games using value and strategy iteration

  • Authors:
  • Kristoffer Arnsfelt Hansen;Rasmus Ibsen-Jensen;Peter Bro Miltersen

  • Affiliations:
  • Aarhus University;Aarhus University;Aarhus University

  • Venue:
  • CSR'11 Proceedings of the 6th international conference on Computer science: theory and applications
  • Year:
  • 2011

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Abstract

Two standard algorithms for approximately solving two-player zerosum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2mΘ(N) on the worst case number of iterations needed for both of these algorithms to provide non-trivial approximations to the value of a game with N non-terminal positions and m actions for each player in each position.