Recursive concurrent stochastic games

  • Authors:
  • Kousha Etessami;Mihalis Yannakakis

  • Affiliations:
  • LFCS, School of Informatics, University of Edinburgh;Department of Computer Science, Columbia University

  • Venue:
  • ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part II
  • Year:
  • 2006

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Abstract

We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games [14, 15] to a concurrent setting where the two players choose moves simultaneously and independently at each state. For multi-exit games, our earlier work already showed undecidability for basic questions like termination, thus we focus on the important case of single-exit RCSGs (1-RCSGs) We first characterize the value of a 1-RCSG termination game as the least fixed point solution of a system of nonlinear minimax functional equations, and use it to show PSPACE decidability for the quantitative termination problem. We then give a strategy improvement technique, which we use to show that player 1 (maximizer) has ε-optimal randomized Stackless & Memoryless (r-SM) strategies, while player 2 (minimizer) has optimal r-SM strategies. Thus, such games are r-SM-determined. These results mirror and generalize in a strong sense the randomized memoryless determinacy results for finite stochastic games, and extend the classic Hoffman-Karp [19] strategy improvement approach from the finite to an infinite state setting. The proofs in our infinite-state setting are very different however We show that our upper bounds, even for qualitative termination, can not be improved without a major breakthrough, by giving two reductions: first a P-time reduction from the long-standing square-root sum problem to the quantitative termination decision problem for finite concurrent stochastic games, and then a P-time reduction from the latter problem to the qualitative termination problem for 1-RCSGs