Computing Minimum and Maximum Reachability Times in Probabilistic Systems
CONCUR '99 Proceedings of the 10th International Conference on Concurrency Theory
Trading Probability for Fairness
CSL '02 Proceedings of the 16th International Workshop and 11th Annual Conference of the EACSL on Computer Science Logic
Concurrent Omega-Regular Games
LICS '00 Proceedings of the 15th Annual IEEE Symposium on Logic in Computer Science
Quantitative stochastic parity games
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Quantitative solution of omega-regular games
Journal of Computer and System Sciences - STOC 2001
Code aware resource management
Proceedings of the 5th ACM international conference on Embedded software
Games, Time, and Probability: Graph Models for System Design and Analysis
SOFSEM '07 Proceedings of the 33rd conference on Current Trends in Theory and Practice of Computer Science
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
Computational Aspects of Equilibria
SAGT '09 Proceedings of the 2nd International Symposium on Algorithmic Game Theory
Discounting Infinite Games But How and Why?
Electronic Notes in Theoretical Computer Science (ENTCS)
New Algorithms for Solving Simple Stochastic Games
Electronic Notes in Theoretical Computer Science (ENTCS)
Discounting the future in systems theory
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
Information flow in concurrent games
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
Stochastic games with lossy channels
FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
Information and Computation
A game-based abstraction-refinement framework for Markov decision processes
Formal Methods in System Design
Distributed synthesis for regular and contextfree specifications
MFCS'11 Proceedings of the 36th international conference on Mathematical foundations of computer science
Recursive concurrent stochastic games
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part II
A survey of stochastic ω-regular games
Journal of Computer and System Sciences
Algorithms for omega-regular games with imperfect information
CSL'06 Proceedings of the 20th international conference on Computer Science Logic
FSTTCS '05 Proceedings of the 25th international conference on Foundations of Software Technology and Theoretical Computer Science
An algorithm for probabilistic alternating simulation
SOFSEM'12 Proceedings of the 38th international conference on Current Trends in Theory and Practice of Computer Science
Code aware resource management
Formal Methods in System Design
Stochastic parity games on lossy channel systems
QEST'13 Proceedings of the 10th international conference on Quantitative Evaluation of Systems
Hi-index | 0.00 |