Information flow in concurrent games

  • Authors:
  • Luca de Alfaro;Marco Faella

  • Affiliations:
  • Department of Computer Engineering, UC Santa Cruz;Department of Computer Engineering, UC Santa Cruz and Dipartimento di Informatica ed Applicazioni, Università degli Studi di Salerno, Italy

  • Venue:
  • ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
  • Year:
  • 2003

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Abstract

We consider games where the players have perfect information about the game's state and history, and we focus on the information exchange that takes place at each round as the players choose their moves. The ability of a player to gather information on the opponent's choice of move in a round determines her ability to counteract the move, and win the game. When the game is played between teams, rather than single players, the amount of intra-team communication determines the ability of the team members to coordinate their moves and win the game. We consider games with quantitative bounds on inter-team and intra-team information flow, and we provide algorithms and complexity bounds for their solution.